Initialize engine version: 5.0.4f1 (1d75c08f1c9c) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvumdshimx.dll 10.18.13.5354] Renderer: Intel(R) HD Graphics 3000 Vendor: Intel VRAM: 848 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 Default GameObject BitMask: UI already registered (Filename: Line: 93) Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUINet.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUICommon.dll into Unity Child Domain - Completed reload, in 0.118 seconds Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader. The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) The referenced script on this Behaviour is missing! (Filename: Line: 1713) WFTO Version: 'WFTO v1.3.2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Settings Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Initializing Coherent UI ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent UI system initialized.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:38.315116 Staring Coherent UI Host ver. 2.5.9.0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:38.315116 Detected OS: Windows NT 6.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:41.363429 [4116:3972:INFO:UIContentClient.cpp(74)] GPU info collected in host process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:41.363429 [4116:3972:INFO:UIContentClient.cpp(79)] Main GPU vendor 32902 device 278 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:41.363429 [4116:3972:INFO:UIContentClient.cpp(90)] NVidia Optimus is enabled (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:41.363429 [4116:3972:INFO:UIContentClient.cpp(99)] GPU driver Intel Corporation 9.17.10.4229 from 5-27-2015 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI context initialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) View created successfully with id 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:42.274212 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 10552 17:23:42.973893 [6316:4208:INFO:renderer_main.cc(215)] Running without renderer sandbox (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:47.864402 [4116:3972:INFO:(0)] GPU info collected in gpu-process process: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:47.864402 [4116:3972:INFO:(0)] Main GPU vendor 32902 device 278 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:47.864402 [4116:3972:INFO:(0)] GPU driver Intel Corporation 9.17.10.4229 from (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 4116 | 3972 17:23:50.255936 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 12 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 4116 | 3972 17:23:50.291386 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 14 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 4116 | 10552 17:23:52.015007 Could not recognize the mime type of coui://uiresources/wftoUI/common/fonts/narkism.ttf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Coherent finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 0 - start async loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 3 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:54.256881 [4116:3972:INFO:(0)] Selected DirectX device in GPUproc info: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:54.256881 [4116:3972:INFO:(0)] Device name {\\.\DISPLAY1}, DeviceId {3572} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:23:54.257378 [4116:3972:INFO:(0)] VendorId {4318}, Driver ver. {2814827077375210} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 5 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Steam host name RAX (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Steamworks initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_defence_generic_complete_construct' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_room_full_archive' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_02' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_mad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_tavern_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin_03' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minions_sleepy_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_voe_newsin' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Multiple audio items with name 'alert_misc_minion_slaughterpen_01' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 6 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 7 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) 1920x1080(60Hz) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Index: 18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Graphics device shutdown event received. Please restart Unity Editor. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) InitializeGame 8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found InitializeGame 9 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame.exe; (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Regular launch (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options.ini Saved (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:24:32.298883 Navigating view 0 to coui://uiresources/wftoUI/menu/menu.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 55.531219 ms The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim02' used by the Animation component 'oceanlight 1' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_light_oceananim03' used by the Animation component 'oceanlight 2' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Unloading 154 unused Assets to reduce memory usage. Loaded Objects now: 71400. Total: 111.719292 ms (FindLiveObjects: 4.203736 ms CreateObjectMapping: 8.055723 ms MarkObjects: 93.389107 ms DeleteObjects: 0.197800 ms) No receivers for PlayVFX(greencore_beat) at Mesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 8752 17:25:39.729647 [4116:8752:INFO:CookieStore.cpp(325)] Flushing 1168 worth of cookies (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:25:43.600064 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 4116 | 3972 17:25:43.755146 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 79 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 4116 | 3972 17:25:43.782666 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 81 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 29.962646 ms Unloading 1681 unused Assets to reduce memory usage. Loaded Objects now: 55040. Total: 60.014862 ms (FindLiveObjects: 3.026261 ms CreateObjectMapping: 7.003740 ms MarkObjects: 33.695671 ms DeleteObjects: 16.288254 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55044. Total: 53.945080 ms (FindLiveObjects: 5.305637 ms CreateObjectMapping: 14.727306 ms MarkObjects: 33.809967 ms DeleteObjects: 0.100766 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadTime: 17.040739 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 55060. Total: 65.613930 ms (FindLiveObjects: 4.954354 ms CreateObjectMapping: 10.868322 ms MarkObjects: 49.684429 ms DeleteObjects: 0.105898 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.Collections.Generic.List`1[WAbility] System.Exception: WPrefabs::Get Unknown path Crackpot_FlashBang at WPrefabs.Get (System.Type t, System.String name, Boolean notFoundThrowError) [0x00000] in :0 at TemplateStringSerializer.ToTemplate (System.String serializedString) [0x00000] in :0 at JsonCreationConverter`1[T].Create (System.Type objectType, Newtonsoft.Json.Linq.JObject jObject) [0x00000] in :0 at JsonCreationConverter`1[T].ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in :0 False 1 System.Collections.Generic.List`1[WAbility] Abilities[1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.Collections.Generic.List`1[WAbility] System.Exception: WPrefabs::Get Unknown path Crackpot_FlashBang at WPrefabs.Get (System.Type t, System.String name, Boolean notFoundThrowError) [0x00000] in :0 at TemplateStringSerializer.ToTemplate (System.String serializedString) [0x00000] in :0 at JsonCreationConverter`1[T].Create (System.Type objectType, Newtonsoft.Json.Linq.JObject jObject) [0x00000] in :0 at JsonCreationConverter`1[T].ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x00000] in :0 False 1 System.Collections.Generic.List`1[WAbility] Abilities[1] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: StartWithGreyFoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) AIPlayer/Personalities/Skirmish/Marcus Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1278 unused Assets to reduce memory usage. Loaded Objects now: 366210. Total: 1447.178467 ms (FindLiveObjects: 37.685280 ms CreateObjectMapping: 19.290257 ms MarkObjects: 1389.060547 ms DeleteObjects: 1.141087 ms) [Coherent UI] (Info) PID: 4116 | 3972 17:26:59.485245 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayTargetVFX(bfootleft) at Behemoth_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping WitchDoctor_0(19969) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping WitchDoctor_0(19899) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping WitchDoctor_0(19848) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping WitchDoctor_0(25688) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping WitchDoctor_0(20138) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Boo.Lang.dll (this message is harmless) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 17:35:42.615127 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 4664 unused Assets to reduce memory usage. Loaded Objects now: 69304. Total: 1111.329346 ms (FindLiveObjects: 15.546968 ms CreateObjectMapping: 15.666395 ms MarkObjects: 1065.544067 ms DeleteObjects: 14.570560 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Coherent UI] (Warning) PID: 4116 | 3972 17:35:58.970302 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 361 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 4116 | 3972 17:35:58.971804 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 363 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 69304. Total: 1108.517212 ms (FindLiveObjects: 7.405873 ms CreateObjectMapping: 26.053278 ms MarkObjects: 1074.845337 ms DeleteObjects: 0.212262 ms) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.347559 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 69188. Total: 1105.211060 ms (FindLiveObjects: 3.738158 ms CreateObjectMapping: 10.402743 ms MarkObjects: 1090.862549 ms DeleteObjects: 0.205731 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 69192. Total: 1105.859863 ms (FindLiveObjects: 17.389688 ms CreateObjectMapping: 19.663933 ms MarkObjects: 1068.606079 ms DeleteObjects: 0.197334 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.832940 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 69208. Total: 1099.605835 ms (FindLiveObjects: 4.823730 ms CreateObjectMapping: 13.968760 ms MarkObjects: 1080.606689 ms DeleteObjects: 0.206198 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) System.NullReferenceException: Object reference not set to an instance of an object at GameLogic.Physics.MotionPhysics.moveOutIfNeeded (Single minOffset) [0x00000] in :0 at GameLogic.Controllers.AbstractUnitController.Disable () [0x00000] in :0 at GameLogic.Controllers.RtsUnitController.Disable () [0x00000] in :0 at WFoodRenderer.updateRenderer (Boolean force) [0x00000] in :0 at WRenderer.Init (IPhysicalObject obj) [0x00000] in :0 at WURenderer.Init (IUnitData u) [0x00000] in :0 at WFoodRenderer.Init (IUnitData u) [0x00000] in :0 at ClientRenderer.AddUnit (IUnitData u, UnityEngine.GameObject go) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: StartWithGreyFoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 365309. Total: 2379.033691 ms (FindLiveObjects: 49.597187 ms CreateObjectMapping: 13.893651 ms MarkObjects: 2314.964111 ms DeleteObjects: 0.578007 ms) [Coherent UI] (Info) PID: 4116 | 3972 17:37:20.574369 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) No receivers for PlayTargetVFX(bfootleft) at Behemoth_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping WitchDoctor_0(46856) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Arcanist_2(46994) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Arcanist_2(46960) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Juggernaut_2(46979) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping WitchDoctor_0(53545) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Augre_0(47037) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Augre_0(46826) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Crackpot_0(46818) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Crackpot_0(46935) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47146) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47117) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47104) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47079) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47056) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47000) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(46949) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(46912) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(46835) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(46804) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(53001) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(51593) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47207) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47187) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47174) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Dropping WitchDoctor_0(56922) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(47109) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(47132) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(47084) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(46878) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(46990) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(46898) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(47046) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(46970) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(46870) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(58163) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(55641) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(52317) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(54052) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(47233) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(47151) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(47183) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(47071) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(59283) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(58762) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(57587) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(56284) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(55124) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(54498) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47207) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47174) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(51593) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(46912) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(47187) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Dropping Chunder_0(60706) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(59998) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(62171) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping BeastMaster_0(46792) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping BeastMaster_0(47031) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping BeastMaster_0(46846) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping BeastMaster_0(46737) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(64240) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(63487) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(62864) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(61471) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(64240) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(63487) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(62864) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(64240) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(63487) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(62864) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(65148) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(65986) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(66731) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Unable to spawn gold item after 54 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(68970) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(68164) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(68970) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(69843) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(67530) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(70618) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Dropping Chunder_0(76830) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(72767) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(78646) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(77717) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(75357) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(76209) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(74528) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(73653) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(72093) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(71400) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(80953) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(80227) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(79463) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Gnarling_0(82603) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Chunder_0(81661) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(83442) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Tick subscriber 'Underminer (GameLogic.Rules.Underminer)' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at GameLogic.Rules.Underminer.explodeBlocks (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at GameLogic.Rules.Underminer.explodeBlocks (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Underminer (GameLogic.Rules.Underminer)' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at GameLogic.Rules.Underminer.explodeBlocks (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at GameLogic.Rules.Underminer.explodeBlocks (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Underminer (GameLogic.Rules.Underminer)' has thrown Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at GameLogic.Rules.Underminer.explodeBlocks (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (RPCMode mode, System.String rpcCall, System.Object[] args) [0x00000] in :0 at ProxyTiles.RPC (System.String rpcCall, RPCMode mode, System.Object[] args) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].Explode (IOwnedObject instiguator, Int32 damage) [0x00000] in :0 at GameLogic.Rules.Underminer.explodeBlocks (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Dropping Succubus_0(85797) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(85165) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(84332) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) Dropping Succubus_0(89588) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(88583) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(87640) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(86742) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(92014) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(91090) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(90161) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Dropping Succubus_0(92945) on podium (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is grabbed, deactivated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Flag is dropped, re - activated (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.GetRndDest.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.GetRndDest.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[WPropRenderer] () [0x00000] in :0 at WProp.setOwnerFactionId (Int32 newFactionId) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WProp:setOwnerFactionId(Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:BlockDataImpl_afterOwnerChange(IOwnedObjectRead, Int32) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 2 args 'Shrine_Gold 124,124(45638), 0' to target 'Shrine_Gold 124,124(45638)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: tried to access an invalid handle for 'DataAccess.PropData' at DataAccess.AbstractOwnedObjectTemplate`2[T,N].setOwnerFactionId (Int32 newOwnerFactionId) [0x00000] in :0 at DataAccess.BlockDataImpl`1[E].BlockDataImpl_afterOwnerChange (IOwnedObjectRead me, Int32 oldFactionId) [0x00000] in :0 at Common.ExceptionSafeEventHandler`2[DataAccess.IOwnedObjectRead,System.Int32].invokeAll (IOwnedObjectRead arg1, Int32 arg2) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`2:invokeAll(IOwnedObjectRead, Int32) DataAccess.AbstractOwnedObjectTemplate`2:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:setOwnerFactionId(Int32) DataAccess.BlockDataImpl`1:claimRoom(Int32) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, Int32, Boolean) GameLogic.AI.WorkerTaskSolveActions:claimRoom(IBlockData, IUnitDataRead) GameLogic.AI.ClaimEnemyRoomAction:attempt(IBlockData, IUnitData, Single) GameLogic.AI.ClaimEnemyRoomAction:attempt(IDataObjectVisitable, IUnitData, Single) GameLogic.AI.WorkerTasking:attemptSolveTask(Single) GameLogic.AI.WorkerTasking:attemptSolveTask() BT.ClaimRoom:Execute() BT.Node:Tick() BT.SolveTask:Execute() BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.GetWorkerTask:Execute() BT.Node:Tick() BT.Event:Execute() BT.BringEvent:Execute() BT.Node:Tick() BT.WorkerTaskingRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at Player.PlayerHand.leftMouseDown (IPhysicalObject hitObject, Vector3f intersectionPoint) [0x00000] in :0 at WFTO.CursorController.Update (Ray ray) [0x00000] in :0 at WFTO.MouseCursor.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.GetRndDest.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.GetRndDest.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.GetRndDest.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception on invoking safe event with arg 'Prop_Arena_Room(29285)' to target 'Prop_Arena_Room (WArenaLogic)'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: viewID at #=qtMGGPwX7d4qfEZbaDo$dRtWRschJuezNCU2eDAKs6mo=.#=q6zqGYDqSywvP_MvuOLkn8A== (NetworkViewID #=qNMPHUxBYwbqBHQ2l8k_czw==, RPCMode #=qzxuqb9Q8EFi_kTkElS3PnQ==) [0x00000] in :0 at uLink.NetworkViewBase.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC (NetworkFlags flags, System.String rpcName, RPCMode mode, System.Object[] args) [0x00000] in :0 at uLink.NetworkView.RPC[NetworkViewID] (System.String rpcName, RPCMode mode, NetworkViewID arg) [0x00000] in :0 at WArenaLogic.RemoveOccupant (IUnitData unit) [0x00000] in :0 at WPitLogic.prop_onDispose (IDisposeSubject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.AbstractOwnedObjectTemplate`2:onGODestroy() WOwned:OnDestroy() WProp:OnDestroy() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WArenaLogic.RemoveOccupant (IUnitData unit) [0x00000] in :0 at WArenaLogic.KickOut (IUnitData unit) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WArenaLogic:KickOut(IUnitData) WArenaLogic:triggeredAutoKickOutUnit(IUnitData) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) WTrigger:Call() WTriggers:Tick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(235) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. ) (Filename: Line: 16) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.GetRndDest.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.GetRndDest.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOnClaim (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.GetRndDest.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.RecallSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in :0 at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in :0 at uLink.MonoBehaviour.get_networkView () [0x00000] in :0 at Player.SpellAction.perform () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po, Vector3f intersectionPoint) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.AbstractSpellHandler.ApplyTo (IPhysicalObject po) [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.SummonWorkerSpellHandler.ApplyWhereUseful () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.Casting.CastManager.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIUnderlord.Update () [0x00000] in :0 at GameLogic.AI.ArtificialPlayer.AIPlayers.Update () [0x00000] in :0 at Game.Update () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game:Update() (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkNearbyClaim (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocation (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance, System.Func`3 teamCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, Int32 claimForFaction, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findNearbyLocationOutsideAoI (IUnitData unit, IBlockData startBlock, Single maxDistance) [0x00000] in :0 at BT.Scout.findNearbyLocationOnClaim (IBlockData block) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.Random:Execute() BT.Node:Tick() BT.Selector:Execute() BT.Node:Tick() BT.Event:Execute() BT.IdleRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'GetRndDest' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at BT.GetRndDest.checkWalkableTiles (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performRandomOrderDfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks) [0x00000] in :0 at BT.GetRndDest.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.ScoutRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'Scout' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WObject.GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].GetGO () [0x00000] in :0 at DataAccess.AbstractDataObjectTemplate`1[E].ToString () [0x00000] in :0 at DataAccess.AbstractPersistentDataObject`1[E].ToString () [0x00000] in :0 at System.String.Concat (System.Object[] args) [0x00000] in :0 at GameLogic.Physics.MovementMath.doBlockEachOther (IPhysicalObject po1, IPhysicalObject po2) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.checkFleePoint (IBlockDataRead block, IBlockDataRead source) [0x00000] in :0 at GameLogic.Physics.BlockMap.performBfsSearch (IBlockData block, System.Func`3 shouldExpandCheck, ICollection`1 outVisitedBlocks, System.Func`2 shouldAddCheck) [0x00000] in :0 at GameLogic.Physics.TerrainBFS.findFleePoint (IUnitData unit, Single maxDistance) [0x00000] in :0 at BT.FleeToDH.Execute () [0x00000] in :0 at BT.Node.Tick () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BT.Node:Tick() BT.Sequence:Execute() BT.Node:Tick() BT.SurvivalRoot:Execute() BT.Node:Tick() BT.Reference:Execute() BT.Node:Tick() BT.PrioritySelector:Execute() BT.Node:Tick() BehaviorTree:Execute() GameLogic.Controllers.RtsUnitController:logicTick(Single) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Try Terminate BT node 'FleeToDH' for after Exception! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[133].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[133].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[133].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[133].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[135].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[135].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[135].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[135].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[136].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[136].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[136].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[136].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[137].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[137].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[137].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[137].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[245].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[245].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[245].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[245].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[246].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[246].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[246].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[246].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[247].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[247].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[247].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[247].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[248].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[248].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[248].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[248].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[250].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[250].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[250].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[250].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[261].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[261].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[261].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[261].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[262].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[262].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[262].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[262].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[263].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[263].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[263].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[263].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[264].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[264].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[264].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[264].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[265].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[265].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[265].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[265].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[266].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[266].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[266].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[266].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[373].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[373].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[373].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[373].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[374].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[374].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[374].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[374].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[375].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[375].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[375].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[375].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[376].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[376].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[376].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[376].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[377].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[377].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[377].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[377].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[378].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[378].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[378].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[378].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[387].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[387].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[387].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[387].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[390].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[390].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[390].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[390].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[391].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[391].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[391].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[391].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[392].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[392].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[392].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[392].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[393].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[393].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[393].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[393].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[394].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[394].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[394].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[394].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[418].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[418].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[418].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[418].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[501].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[501].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[501].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[501].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[502].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[502].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[502].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[502].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[503].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[503].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[503].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[503].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[504].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[504].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[504].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[504].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[505].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[505].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[505].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[505].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[506].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[506].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[506].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[506].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[508].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[508].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[508].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[508].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[517].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[517].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[517].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[517].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[518].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[518].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[518].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[518].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[519].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[519].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[519].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[519].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[520].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[520].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[520].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[520].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[521].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[521].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[521].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[521].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[522].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[522].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[522].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[522].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[629].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[629].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[629].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[629].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[630].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[630].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[630].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[630].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[631].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[631].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[631].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[631].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[632].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[632].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[632].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[632].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[633].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[633].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[633].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[633].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[634].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[634].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[634].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[634].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[641].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[641].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[641].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[641].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[642].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[642].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[642].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[642].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[644].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[644].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[644].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[644].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[645].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[645].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[645].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[645].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[646].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[646].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[646].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[646].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[647].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[647].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[647].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[647].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[648].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[648].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[648].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[648].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[649].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[649].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[649].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[649].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[650].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[650].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[650].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[650].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[757].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[757].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[757].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[757].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[758].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[758].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[758].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[758].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[759].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[759].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[759].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[759].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[760].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[760].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[760].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[760].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[761].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[761].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[761].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[761].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[762].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[762].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[762].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[762].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[763].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[763].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[763].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[763].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[764].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[764].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[764].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[764].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[765].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[765].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[765].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[765].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[766].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[766].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[766].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[766].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[769].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[769].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[769].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[769].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[770].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[770].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[770].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[770].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[771].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[771].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[771].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[771].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[772].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[772].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[772].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[772].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[773].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[773].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[773].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[773].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[774].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[774].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[774].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[774].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[775].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[775].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[775].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[775].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[776].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[776].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[776].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[776].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[777].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[777].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[777].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[777].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[778].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[778].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[778].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[778].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[782].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[782].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[782].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[782].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[793].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[793].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[793].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[793].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[794].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[794].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[794].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[794].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[795].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[795].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[795].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[795].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[796].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[796].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[796].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[796].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[885].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[885].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[885].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[885].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[886].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[886].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[886].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[886].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[887].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[887].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[887].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[887].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[888].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[888].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[888].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[888].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[889].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[889].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[889].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[889].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[890].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[890].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[890].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[890].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[891].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[891].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[891].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[891].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[892].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[892].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[892].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[892].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[893].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[893].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[893].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[893].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[894].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[894].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[894].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[894].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[897].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[897].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[897].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[897].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[898].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[898].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[898].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[898].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[899].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[899].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[899].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[899].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[900].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[900].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[900].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[900].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[901].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[901].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[901].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[901].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[902].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[902].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[902].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[902].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[903].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[903].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[903].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[903].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[904].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[904].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[904].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[904].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[905].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[905].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[905].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[905].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[906].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[906].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[906].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[906].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[912].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[912].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[912].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[912].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[915].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[915].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[915].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[915].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[917].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[917].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[917].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[917].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[920].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[920].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[920].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[920].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[931].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[931].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[931].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[931].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[933].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[933].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[933].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[933].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[935].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[935].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[935].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[935].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[939].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[939].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[939].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[939].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[941].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[941].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[941].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[941].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[943].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[943].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[943].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[943].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[945].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[945].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[945].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[945].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[947].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[947].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[947].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[947].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1013].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1013].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1013].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1013].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1014].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1014].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1014].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1014].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1015].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1015].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1015].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1015].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1016].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1016].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1016].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1016].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1017].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1017].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1017].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1017].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1018].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1018].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1018].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1018].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1019].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1019].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1019].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1019].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1020].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1020].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1020].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1020].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1021].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1021].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1021].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1021].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1022].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1022].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1022].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1022].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1025].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1025].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1025].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1025].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1026].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1026].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1026].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1026].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1027].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1027].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1027].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1027].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1028].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1028].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1028].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1028].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1029].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1029].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1029].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1029].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1030].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1030].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1030].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1030].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1031].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1031].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1031].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1031].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1032].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1032].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1032].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1032].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1033].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1033].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1033].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1033].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1034].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1034].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1034].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1034].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1038].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1038].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1038].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1038].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1048].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1048].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1048].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1048].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1052].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1052].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1052].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1052].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1056].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1056].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1056].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1056].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1141].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1141].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1141].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1141].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1142].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1142].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1142].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1142].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1143].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1143].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1143].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1143].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1145].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1145].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1145].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1145].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1147].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1147].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1147].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1147].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1148].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1148].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1148].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1148].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1149].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1149].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1149].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1149].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1150].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1150].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1150].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1150].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1153].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1153].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1153].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1153].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1154].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1154].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1154].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1154].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1155].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1155].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1155].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1155].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1156].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1156].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1156].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1156].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1157].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1157].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1157].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1157].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1158].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1158].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1158].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1158].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1159].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1159].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1159].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1159].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1160].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1160].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1160].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1160].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1161].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1161].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1161].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1161].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1162].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1162].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1162].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1162].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1164].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1164].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1164].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1164].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1171].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1171].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1171].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1171].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1173].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1173].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1173].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1173].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1176].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1176].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1176].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1176].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1180].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1180].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1180].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1180].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1187].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1187].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1187].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1187].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1189].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1189].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1189].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1189].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1191].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1191].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1191].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1191].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1195].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1195].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1195].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1195].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1197].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1197].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1197].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1197].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1199].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1199].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1199].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1199].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1201].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1201].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1201].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1201].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1203].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1203].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1203].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1203].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1269].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1269].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1269].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1269].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1270].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1270].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1270].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1270].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1271].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1271].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1271].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1271].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1272].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1272].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1272].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1272].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1273].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1273].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1273].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1273].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1274].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1274].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1274].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1274].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1275].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1275].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1275].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1275].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1276].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1276].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1276].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1276].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1277].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1277].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1277].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1277].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1278].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1278].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1278].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1278].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1281].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1281].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1281].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1281].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1282].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1282].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1282].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1282].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1283].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1283].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1283].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1283].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1284].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1284].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1284].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1284].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1285].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1285].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1285].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1285].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1286].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1286].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1286].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1286].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1287].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1287].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1287].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1287].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1288].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1288].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1288].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1288].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1289].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1289].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1289].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1289].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1290].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1290].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1290].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1290].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1294].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1294].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1294].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1294].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1304].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1304].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1304].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1304].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1308].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1308].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1308].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1308].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1397].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1397].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1397].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1397].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1398].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1398].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1398].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1398].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1399].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1399].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1399].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1399].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1400].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1400].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1400].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1400].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1401].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1401].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1401].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1401].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1402].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1402].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1402].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1402].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1403].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1403].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1403].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1403].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1404].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1404].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1404].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1404].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1405].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1405].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1405].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1405].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1406].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1406].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1406].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1406].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1427].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1427].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1427].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1427].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1429].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1429].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1429].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1429].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1432].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1432].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1432].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1432].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1434].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1434].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1434].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1434].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1436].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1436].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1436].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1436].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1439].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1439].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1439].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1439].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1441].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1441].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1441].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1441].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1443].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1443].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1443].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1443].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1445].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1445].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1445].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1445].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1447].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1447].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1447].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1447].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1451].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1451].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1451].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1451].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1453].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1453].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1453].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1453].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1455].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1455].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1455].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1455].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1457].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1457].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1457].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1457].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1459].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1459].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1459].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1459].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1560].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1560].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1560].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1560].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1564].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1564].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1564].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1564].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1677].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1677].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1677].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1677].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1683].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1683].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1683].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1683].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1685].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1685].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1685].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1685].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1688].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1688].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1688].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1688].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1692].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1692].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1692].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1692].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1695].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1695].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1695].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1695].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1697].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1697].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1697].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1697].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1699].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1699].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1699].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1699].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1701].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1701].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1701].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1701].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1703].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1703].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1703].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1703].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1707].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1707].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1707].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1707].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1709].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1709].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1709].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1709].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1711].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1711].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1711].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1711].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1713].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1713].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1713].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1713].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1715].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1715].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1715].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1715].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1778].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1778].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1778].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1778].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1816].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1816].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1816].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1816].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1820].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1820].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1820].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1820].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1939].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1939].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1939].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1939].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1941].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1941].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1941].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1941].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1944].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1944].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1944].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1944].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1948].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1948].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1948].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1948].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1951].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1951].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1951].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1951].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1953].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1953].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1953].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1953].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1955].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1955].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1955].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1955].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1957].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1957].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1957].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1957].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1959].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1959].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1959].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1959].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1963].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1963].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1963].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1963].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1965].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1965].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1965].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1965].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1967].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1967].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1967].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1967].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1969].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1969].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1969].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1969].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[1971].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[1971].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[1971].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[1971].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2073].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2073].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2073].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2073].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2074].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2074].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2074].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2074].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2075].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2075].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2075].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2075].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2322].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2322].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2322].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2322].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2323].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2323].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2323].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2323].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2324].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2324].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2324].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2324].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2325].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2325].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2325].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2325].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2326].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2326].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2326].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2326].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2450].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2450].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2450].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2450].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2454].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2454].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2454].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2454].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2457].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2457].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2457].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2457].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2459].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2459].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2459].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2459].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2461].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2461].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2461].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2461].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2463].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2463].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2463].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2463].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2465].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2465].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2465].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2465].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2469].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2469].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2469].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2469].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2471].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2471].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2471].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2471].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2473].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2473].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2473].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2473].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2475].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2475].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2475].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2475].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2479].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2479].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2479].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2479].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2483].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2483].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2483].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2483].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2574].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2574].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2574].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2574].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2578].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2578].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2578].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2578].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2582].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2582].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2582].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2582].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2667].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2667].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2667].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2667].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2706].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2706].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2706].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2706].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2710].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2710].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2710].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2710].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2713].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2713].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2713].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2713].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2715].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2715].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2715].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2715].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2717].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2717].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2717].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2717].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2719].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2719].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2719].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2719].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2721].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2721].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2721].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2721].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2725].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2725].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2725].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2725].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2727].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2727].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2727].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2727].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2729].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2729].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2729].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2729].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2731].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2731].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2731].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2731].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2733].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2733].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2733].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2733].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2735].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2735].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2735].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2735].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2737].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2737].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2737].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2737].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2739].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2739].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2739].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2739].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2834].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2834].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2834].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2834].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2835].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2835].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2835].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2835].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2836].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2836].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2836].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2836].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2837].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2837].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2837].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2837].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2838].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2838].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2838].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2838].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2969].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2969].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2969].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2969].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2971].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2971].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2971].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2971].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2973].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2973].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2973].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2973].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2975].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2975].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2975].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2975].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2977].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2977].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2977].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2977].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2981].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2981].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2981].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2981].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2983].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2983].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2983].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2983].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2985].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2985].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2985].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2985].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2987].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2987].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2987].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2987].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2989].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2989].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2989].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2989].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2991].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2991].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2991].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2991].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2993].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2993].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2993].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2993].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[2995].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[2995].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[2995].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[2995].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3202].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3202].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3202].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3202].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3204].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3204].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3204].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3204].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3206].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3206].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3206].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3206].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3208].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3208].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3208].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3208].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3210].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3210].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3210].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3210].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3213].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3213].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3213].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3213].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3215].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3215].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3215].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3215].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3217].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3217].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3217].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3217].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3219].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3219].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3219].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3219].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3221].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3221].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3221].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3221].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3225].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3225].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3225].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3225].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3227].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3227].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3227].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3227].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3229].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3229].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3229].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3229].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3231].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3231].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3231].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3231].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3237].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3237].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3237].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3237].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3239].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3239].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3239].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3239].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3241].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3241].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3241].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3241].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3243].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3243].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3243].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3243].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3245].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3245].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3245].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3245].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3247].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3247].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3247].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3247].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3251].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3251].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3251].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3251].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3458].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3458].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3458].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3458].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3460].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3460].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3460].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3460].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3462].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3462].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3462].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3462].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3464].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3464].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3464].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3464].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3466].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3466].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3466].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3466].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3469].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3469].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3469].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3469].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3471].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3471].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3471].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3471].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3473].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3473].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3473].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3473].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3475].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3475].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3475].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3475].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3483].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3483].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3483].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3483].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3485].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3485].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3485].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3485].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3487].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3487].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3487].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3487].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3493].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3493].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3493].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3493].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3495].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3495].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3495].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3495].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3497].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3497].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3497].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3497].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3499].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3499].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3499].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3499].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3501].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3501].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3501].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3501].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3503].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3503].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3503].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3503].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3505].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3505].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3505].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3505].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3507].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3507].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3507].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3507].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3737].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3737].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3737].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3737].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3739].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3739].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3739].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3739].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3741].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3741].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3741].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3741].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3743].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3743].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3743].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3743].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3800].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3800].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3800].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3800].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3993].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3993].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3993].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3993].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3995].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3995].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3995].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3995].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3997].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3997].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3997].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3997].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[3999].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[3999].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[3999].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[3999].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4001].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4001].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4001].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4001].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4215].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4215].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4215].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4215].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4249].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4251].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4251].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4251].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4251].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4253].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4253].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4253].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4253].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4255].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4255].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4255].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4255].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4257].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4257].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4257].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4257].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4743].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4743].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4743].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4743].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[4999].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[4999].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[4999].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[4999].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[5001].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[5001].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[5001].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[5001].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[5021].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[5021].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[5021].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[5021].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6232].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6232].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6232].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6232].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6234].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6234].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6234].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6234].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6359].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6359].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6359].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6359].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6363].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6363].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6363].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6363].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6487].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6487].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6487].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6487].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6491].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6491].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6491].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6491].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6615].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6615].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6615].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6615].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6619].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6619].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6619].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6619].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6744].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6744].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6744].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6744].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6745].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6746].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6746].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6746].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6746].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6837].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6837].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6837].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6837].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[6858].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[6858].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[6858].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[6858].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[7124].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[7124].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[7124].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[7124].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[7262].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[7262].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[7262].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[7262].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[9525].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[9525].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[9525].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[9525].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[9546].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[9546].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[9546].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[9546].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[10807].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[10807].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[10807].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[10807].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11185].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11185].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11185].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11185].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11186].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11186].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11186].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11186].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11187].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11187].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11187].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11187].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11312].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11312].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11312].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11312].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11316].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11316].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11316].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11316].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11362].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11362].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11362].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11362].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11370].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11370].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11370].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11370].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11372].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11372].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11372].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11372].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11440].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11440].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11440].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11440].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11442].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11442].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11442].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11442].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11444].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11444].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11444].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11444].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11568].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11568].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11568].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11568].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11572].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11572].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11572].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11572].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11626].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11626].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11626].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11626].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11628].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11628].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11628].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11628].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11638].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11638].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11638].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11638].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11640].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11640].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11640].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11640].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11697].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11697].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11697].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11697].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11698].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11698].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11698].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11698].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[11699].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[11699].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[11699].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[11699].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12088].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12088].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12088].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12088].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12126].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12126].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12126].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12126].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12128].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12128].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12128].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12128].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12140].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12140].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12140].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12140].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12378].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12378].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12378].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12378].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12384].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12384].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12384].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12384].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12394].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12394].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12394].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12394].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12396].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12396].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12396].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12396].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12400].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12400].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12400].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12400].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12402].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12402].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12402].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12402].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12583].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12583].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12583].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12583].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12795].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12795].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12795].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12795].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12796].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12796].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12796].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12796].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12797].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12797].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12797].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12797].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12888].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12888].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12888].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12888].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12890].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12890].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12890].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12890].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12894].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12894].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12894].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12894].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12896].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12896].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12896].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12896].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12906].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12906].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12906].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12906].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12912].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12912].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12912].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12912].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12914].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12914].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12914].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12914].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12923].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12923].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12923].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12923].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[12925].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[12925].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[12925].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[12925].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13051].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13051].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13051].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13051].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13052].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13052].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13052].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13052].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13053].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13053].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13053].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13053].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13144].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13146].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13150].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13150].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13150].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13150].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13152].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13152].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13152].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13152].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13162].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13162].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13162].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13162].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13164].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13164].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13164].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13164].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13168].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13170].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13170].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13170].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13170].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13174].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13174].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13174].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13174].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13176].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13176].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13176].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13176].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13179].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13179].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13179].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13179].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13180].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13180].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13180].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13180].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13181].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13181].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13181].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13181].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13307].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13307].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13307].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13307].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13308].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13308].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13308].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13308].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13309].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13309].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13309].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13309].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13545].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13545].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13545].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13545].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13546].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13546].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13546].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13546].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13547].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13547].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13547].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13547].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13548].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13548].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13548].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13548].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13549].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13549].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13549].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13549].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13557].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13557].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13557].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13557].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13650].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13650].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13650].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13650].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13652].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13652].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13652].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13652].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13662].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13662].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13662].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13662].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13664].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13664].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13664].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13664].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13668].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13668].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13668].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13668].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13670].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13670].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13670].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13670].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13673].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13673].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13673].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13673].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13677].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13677].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13677].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13677].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13686].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13686].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13686].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13686].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13688].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13688].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13688].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13688].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13716].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13716].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13716].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13716].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13801].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13801].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13801].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13801].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13805].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13805].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13805].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13805].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13809].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13809].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13809].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13809].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13908].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13918].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13918].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13918].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13918].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13920].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13920].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13920].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13920].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13924].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13926].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13926].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13926].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13926].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13929].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13929].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13929].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13929].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13933].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13933].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13933].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13933].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13942].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13942].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13942].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13942].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[13944].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[13944].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[13944].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[13944].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14057].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14057].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14057].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14057].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14058].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14058].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14058].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14058].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14059].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14059].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14059].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14059].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14060].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14060].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14060].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14060].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14061].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14061].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14061].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14061].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14418].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14418].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14418].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14418].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14420].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14420].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14420].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14420].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14424].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14424].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14424].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14424].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14426].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14426].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14426].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14426].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14436].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14436].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14436].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14436].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14438].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14438].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14438].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14438].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14442].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14442].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14442].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14442].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14444].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14444].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14444].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14444].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14454].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14454].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14454].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14454].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14456].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14456].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14456].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14456].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14605].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14605].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14605].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14605].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14674].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14674].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14674].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14674].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14676].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14676].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14676].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14676].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14692].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14692].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14692].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14692].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14694].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14694].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14694].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14694].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14698].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14698].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14698].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14698].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14700].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14700].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14700].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14700].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14706].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14706].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14706].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14706].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14710].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14710].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14710].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14710].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14712].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14712].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14712].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14712].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14977].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14977].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14977].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14977].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14978].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14978].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14978].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14978].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14979].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14979].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14979].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14979].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14980].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14980].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14980].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14980].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14981].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14981].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14981].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14981].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14982].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14982].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14982].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14982].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14983].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14983].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14983].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14983].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14984].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14984].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14984].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14984].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14985].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14985].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14985].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14985].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[14986].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[14986].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[14986].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[14986].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15094].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15094].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15094].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15094].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15095].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15095].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15095].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15095].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15096].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15096].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15096].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15096].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15105].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15105].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15105].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15105].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15106].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15106].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15106].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15106].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15107].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15107].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15107].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15107].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15108].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15108].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15108].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15108].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15109].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15109].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15109].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15109].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15110].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15110].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15110].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15110].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15111].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15111].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15111].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15111].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15112].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15112].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15112].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15112].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15113].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15113].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15113].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15113].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15114].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15114].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15114].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15114].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15192].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15192].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15192].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15192].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15194].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15194].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15194].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15194].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15204].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15204].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15204].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15204].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15206].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15206].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15206].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15206].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15210].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15210].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15210].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15210].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15216].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15216].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15216].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15216].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15218].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15218].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15218].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15218].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15221].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15221].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15221].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15221].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15225].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15225].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15225].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15225].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15233].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15234].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15234].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15234].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15234].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15235].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15235].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15235].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15235].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15236].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15236].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15236].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15236].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15237].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15237].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15237].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15237].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15238].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15238].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15238].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15238].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15239].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15239].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15239].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15239].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15240].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15240].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15240].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15240].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15241].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15241].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15241].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15241].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15242].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15242].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15242].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15242].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15327].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15327].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15327].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15327].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15349].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15349].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15349].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15349].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15351].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15351].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15351].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15351].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15353].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15353].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15353].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15353].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15361].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15361].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15361].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15361].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15362].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15362].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15362].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15362].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15363].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15363].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15363].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15363].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15364].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15364].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15364].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15364].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15365].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15365].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15365].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15365].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15366].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15366].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15366].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15366].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15367].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15367].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15367].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15367].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15368].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15368].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15368].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15368].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15369].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15369].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15369].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15369].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15370].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15370].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15370].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15370].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15460].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15460].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15460].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15460].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15462].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15462].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15462].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15462].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15472].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15472].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15472].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15472].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15474].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15474].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15474].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15474].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15477].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15481].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15489].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15490].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15490].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15490].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15490].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15491].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15491].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15491].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15491].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15492].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15492].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15492].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15492].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15493].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15493].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15493].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15493].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15494].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15494].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15494].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15494].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15495].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15495].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15495].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15495].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15496].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15496].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15496].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15496].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15497].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15497].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15497].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15497].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15498].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15498].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15498].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15498].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15606].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15606].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15606].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15606].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15607].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15607].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15607].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15607].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15608].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15608].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15608].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15608].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15617].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15617].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15617].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15617].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15619].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15619].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15619].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15619].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15620].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15620].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15620].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15620].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15621].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15621].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15621].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15621].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15622].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15622].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15622].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15622].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15623].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15623].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15623].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15623].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15624].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15624].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15624].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15624].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15625].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15625].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15625].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15625].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15626].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15626].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15626].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15626].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15749].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15749].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15749].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15749].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15750].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15750].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15750].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15750].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15751].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15751].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15751].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15751].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15752].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15752].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15752].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15752].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15753].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15753].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15753].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15753].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15754].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15754].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15754].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15754].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15875].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15875].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15875].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15875].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15877].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15877].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15877].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15877].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15878].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15878].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15878].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15878].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15879].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15879].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15879].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15879].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15880].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15880].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15880].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15880].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15881].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15881].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15881].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15881].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[15882].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[15882].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[15882].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[15882].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16006].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16006].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16006].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16006].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16007].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16007].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16007].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16007].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16008].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16008].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16008].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16008].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16009].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16009].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16009].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16009].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16010].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16010].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16010].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16010].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16133].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16133].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16133].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16133].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16134].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16135].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16135].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16135].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16135].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16136].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16136].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16136].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16136].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16137].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16137].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16137].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16137].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'enabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.Getenabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False enabled null _activeBlocks[16138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'isActiveAndEnabled' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled () <0x00075> at (wrapper dynamic-method) UnityEngine.Behaviour.GetisActiveAndEnabled (object) <0x00042> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False isActiveAndEnabled null _activeBlocks[16138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'tag' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component.get_gameObject () <0x00075> at UnityEngine.Component.get_tag () <0x0001c> at (wrapper dynamic-method) UnityEngine.Component.Gettag (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False tag null _activeBlocks[16138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) null Newtonsoft.Json.JsonSerializationException: Error getting value from 'name' on 'WProp'. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Object.get_name () <0x00075> at (wrapper dynamic-method) UnityEngine.Object.Getname (object) <0x0003e> at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (object) <0x00082> --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.DynamicValueProvider.GetValue (System.Object target) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.CalculatePropertyValues (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonContainerContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.Serialization.JsonContract& memberContract, System.Object& memberValue) [0x00000] in :0 at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.SerializeObject (Newtonsoft.Json.JsonWriter writer, System.Object value, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract collectionContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty) [0x00000] in :0 False name null _activeBlocks[16138].attachedProp (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception on invoking safe event with arg 'Bafu_0(46966)' to target 'GameLogic.Controllers.ConditionModule'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at WArenaLogic.RemoveOccupant (IUnitData unit) [0x00000] in :0 at WArenaLogic.OnEndArena (Conditions.Arena arena, IUnitData unit, Boolean byKO) [0x00000] in :0 at Conditions.Arena.Dispose () [0x00000] in :0 at GameLogic.Controllers.ConditionModule.RemoveAllCondition () [0x00000] in :0 at GameLogic.Controllers.ConditionModule.Data_onDispose (IDisposeSubject obj) [0x00000] in :0 at Common.ExceptionSafeEventHandler`1[Common.IDisposeSubject].invokeAll (IDisposeSubject arg) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`1:invokeAll(IDisposeSubject) DataAccess.AbstractDataObject:Dispose() DataAccess.DataObjectsManager:removeAndDisposeAll() DataAccess.DataAccessLayer:unloadLevel() GameLogic.Logic:unloadLevel() GameStatePlay:Exit() GameState:ClearGameStates() GameState:ChangeState(IGameState) Game:ChangeState(IGameState) Serializer:MapLoad(SaveMeta, MultiplayerSetup) WftoUI.PersistenceUI:LoadSaveGame(String) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) Coherent.UI.Binding.Invoker:ExecuteAndSendResult(Binder, Delegate, Object[], Double, Boolean, Boolean) Coherent.UI.Binding.Invoker:Invoke(IntPtr, Double) Coherent.UI.CoherentUI_NativePINVOKE:ViewContext_Update(HandleRef) Coherent.UI.ViewContext:Update() CoherentUISystem:Update() (Filename: Line: -1) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 19:28:05.859216 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 11303 unused Assets to reduce memory usage. Loaded Objects now: 82474. Total: 2902.000488 ms (FindLiveObjects: 21.240276 ms CreateObjectMapping: 15.467662 ms MarkObjects: 2839.245361 ms DeleteObjects: 26.044882 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) [Coherent UI] (Warning) PID: 4116 | 3972 19:28:27.965878 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 453 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 4116 | 3972 19:28:27.967880 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 455 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 82474. Total: 2776.435791 ms (FindLiveObjects: 35.509472 ms CreateObjectMapping: 14.960096 ms MarkObjects: 2676.953857 ms DeleteObjects: 49.010784 ms) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.320107 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 82227. Total: 2660.653320 ms (FindLiveObjects: 4.651121 ms CreateObjectMapping: 10.129833 ms MarkObjects: 2645.574219 ms DeleteObjects: 0.296234 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 82231. Total: 2698.699219 ms (FindLiveObjects: 22.818020 ms CreateObjectMapping: 15.961231 ms MarkObjects: 2659.699707 ms DeleteObjects: 0.215528 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.491453 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 82247. Total: 2698.328369 ms (FindLiveObjects: 6.284845 ms CreateObjectMapping: 13.869860 ms MarkObjects: 2677.943604 ms DeleteObjects: 0.229057 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.0375061 ; -1.6 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.0375061 ; -1.6 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.75 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.75 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.0375061 ; -1.6 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.75 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.0375061 ; -1.6 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.75 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 1 ; -2.2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 1 ; -2.2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 1 ; -2.2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 1 ; -2.2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.75 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.0375061 ; -1.6 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.0375061 ; -1.6 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.0375061 ; -1.6 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -2.3 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -2.3 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -2.3 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.75 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.75 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -2.3 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -2.3 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.75 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.0375061 ; -1.6 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -2.3 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -3 ; -1.25 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.0375061 ; -1.6 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2.6 ; 0 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2.6 ; 0 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2.6 ; 0 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -2.3 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0 ; -1.8 ; -0.5 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: StartWithGreyFoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'TaskData' out of map! Location: Vector3f( -2.3 ; 0 ; 0 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.TaskDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.TaskData..ctor (.WTask entry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey37.<>m__2F (.WTask create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ITaskData,TaskData,WTask] (.WTask entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceTask (.WTask entry) [0x00000] in :0 at DataAccess.EntryLoader.loadTask (.WTask task) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].createTask (TaskType taskType, Int32 ownerFactionId, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].addPlayerTask (TaskType taskType, Int32 factionID, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority, Boolean addToMap) [0x00000] in :0 at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'TaskData' out of map! Location: Vector3f( -2.3 ; 0 ; 0 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.TaskDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.TaskData..ctor (.WTask entry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey37.<>m__2F (.WTask create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ITaskData,TaskData,WTask] (.WTask entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceTask (.WTask entry) [0x00000] in :0 at DataAccess.EntryLoader.loadTask (.WTask task) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].createTask (TaskType taskType, Int32 ownerFactionId, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].addPlayerTask (TaskType taskType, Int32 factionID, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority, Boolean addToMap) [0x00000] in :0 at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WArenaToggle.SetupRotation () [0x00000] in :0 at WArenaToggle.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.25 ; 4.5 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0.25 ; -4.5 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.25 ; -4.5 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 4.5 ; -0.25 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -4.5 ; 0.25 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -4.5 ; -0.25 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'TaskData' out of map! Location: Vector3f( -2.3 ; 0 ; 0 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.TaskDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.TaskData..ctor (.WTask entry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey37.<>m__2F (.WTask create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ITaskData,TaskData,WTask] (.WTask entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceTask (.WTask entry) [0x00000] in :0 at DataAccess.EntryLoader.loadTask (.WTask task) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].createTask (TaskType taskType, Int32 ownerFactionId, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].addPlayerTask (TaskType taskType, Int32 factionID, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority, Boolean addToMap) [0x00000] in :0 at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 384014. Total: 4491.632324 ms (FindLiveObjects: 52.264236 ms CreateObjectMapping: 19.700788 ms MarkObjects: 4418.947754 ms DeleteObjects: 0.717961 ms) [Coherent UI] (Info) PID: 4116 | 3972 19:30:23.056388 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -1.748456E-07 ; 2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2 ; -2.622683E-07 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -1.748456E-07 ; 2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2 ; -2.622683E-07 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -1.748456E-07 ; 2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2 ; -2.622683E-07 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -1.748456E-07 ; 2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2 ; -2.622683E-07 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -1.748456E-07 ; 2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2 ; -2.622683E-07 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -1.748456E-07 ; 2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2 ; -2.622683E-07 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -1.748456E-07 ; 2 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -2 ; -2.622683E-07 ; 0 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) Tick subscriber 'GameLogic.Rules.GatewaySpawning' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -2.15 ; 3.6 ; 0.875 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.spawnUnit (IList`1 gateways, IUnitTemplate unitTemplate) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.SpawningUpdateTick (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -2.15 ; 3.6 ; 0.875 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.spawnUnit (IList`1 gateways, IUnitTemplate unitTemplate) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.SpawningUpdateTick (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -2.15 ; 3.6 ; 0.875 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) No receivers for PlayTargetVFX(bfootleft) at Behemoth_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) PID: 4116 | 3972 19:32:57.383810 Navigating view 0 to coui://uiresources/wftoUI/loading/Loading.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 2385 unused Assets to reduce memory usage. Loaded Objects now: 83707. Total: 3600.490479 ms (FindLiveObjects: 50.963139 ms CreateObjectMapping: 12.683986 ms MarkObjects: 3531.405762 ms DeleteObjects: 5.436727 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 83707. Total: 3607.408936 ms (FindLiveObjects: 53.058239 ms CreateObjectMapping: 10.313641 ms MarkObjects: 3543.811768 ms DeleteObjects: 0.223459 ms) [Coherent UI] (Warning) PID: 4116 | 3972 19:33:23.837818 Requesting resource read for coui://uiresources/wftoUI/loading/images/loading-background.jpg with internal id 517 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Warning) PID: 4116 | 3972 19:33:23.839320 Requesting resource read for coui://uiresources/wftoUI/loading/images/bg-front.jpg with internal id 519 reported FAIL (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Initialize Network (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadBufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to BufferScene (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.840597 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 83260. Total: 3524.454346 ms (FindLiveObjects: 4.462650 ms CreateObjectMapping: 9.960957 ms MarkObjects: 3509.809082 ms DeleteObjects: 0.220660 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) UnloadUnusedAssets (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 83264. Total: 3534.226318 ms (FindLiveObjects: 17.146170 ms CreateObjectMapping: 19.838875 ms MarkObjects: 3497.019775 ms DeleteObjects: 0.219727 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Switch level to Blank (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.885462 ms WLevel start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 83280. Total: 3622.355469 ms (FindLiveObjects: 6.146291 ms CreateObjectMapping: 10.769423 ms MarkObjects: 3605.187012 ms DeleteObjects: 0.250983 ms) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WantedSceneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadPersistantData (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Loading game save file (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) LoadServerDAO (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup is multiplayer ! _gameSetup:True, Players.Count:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Level started ! Time to load (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) EntryLoader.loadLevel(Level (WLevel), False). (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load factions (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load blocks (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load units (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load defences (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) -load taskstore (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Threat map created (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) After terrain available (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) finished loading (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) CameraSetup (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Fog of War setting: StartWithGreyFoW (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) WaitEveryoneLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) ServerNetworkPreload done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Failed to initialize server with error: AlreadyConnectedToAnotherServer (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Setup Faction Gold (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Load COMPLETE (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'TaskData' out of map! Location: Vector3f( -2.3 ; 0 ; 0 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.TaskDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.TaskData..ctor (.WTask entry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey37.<>m__2F (.WTask create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ITaskData,TaskData,WTask] (.WTask entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceTask (.WTask entry) [0x00000] in :0 at DataAccess.EntryLoader.loadTask (.WTask task) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].createTask (TaskType taskType, Int32 ownerFactionId, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].addPlayerTask (TaskType taskType, Int32 factionID, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority, Boolean addToMap) [0x00000] in :0 at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'TaskData' out of map! Location: Vector3f( -2.3 ; 0 ; 0 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.TaskDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.TaskData..ctor (.WTask entry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey37.<>m__2F (.WTask create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ITaskData,TaskData,WTask] (.WTask entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceTask (.WTask entry) [0x00000] in :0 at DataAccess.EntryLoader.loadTask (.WTask task) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].createTask (TaskType taskType, Int32 ownerFactionId, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].addPlayerTask (TaskType taskType, Int32 factionID, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority, Boolean addToMap) [0x00000] in :0 at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WArenaToggle.SetupRotation () [0x00000] in :0 at WArenaToggle.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.25 ; 4.5 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 0.25 ; -4.5 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -0.25 ; -4.5 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( 4.5 ; -0.25 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -4.5 ; 0.25 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'NeedSatisfierData' out of map! Location: Vector3f( -4.5 ; -0.25 ; -2 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WFoundryLogic.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WPrisonerDropoff.init () [0x00000] in :0 at WPrisonerDropoff.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'TaskData' out of map! Location: Vector3f( -2.3 ; 0 ; 0 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.TaskDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.TaskData..ctor (.WTask entry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey37.<>m__2F (.WTask create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[ITaskData,TaskData,WTask] (.WTask entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceTask (.WTask entry) [0x00000] in :0 at DataAccess.EntryLoader.loadTask (.WTask task) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].createTask (TaskType taskType, Int32 ownerFactionId, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority) [0x00000] in :0 at DataAccess.TaskStoreImpl`1[E].addPlayerTask (TaskType taskType, Int32 factionID, IPhysicalObject taskTarget, Vector3f solveLocation, Single priority, Boolean addToMap) [0x00000] in :0 at ShrineGold.TaskCreate () [0x00000] in :0 at ShrineGold.LogicStart (IPropData prop) [0x00000] in :0 at DataAccess.PropDataImpl`1[TE].startPropLogics () [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) DataAccess.PropDataImpl`1:startPropLogics() DataAccess.EntryLoader:OnLateInitializeLogics() GameStateLoading:Update() GameState:Update() (Filename: Line: -1) Setup AI Players (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Start Level Play (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 384949. Total: 5259.229980 ms (FindLiveObjects: 51.397457 ms CreateObjectMapping: 13.223741 ms MarkObjects: 5193.954102 ms DeleteObjects: 0.654049 ms) [Coherent UI] (Info) PID: 4116 | 3972 19:35:29.166314 Navigating view 0 to coui://uiresources/wftoUI/ingame/GUI.html (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) The AnimationClip 'fx_cookie_caustic_anim' used by the Animation component 'lab_light' must be marked as Legacy. (Filename: Line: 1901) Default clip could not be found in attached animations list. (Filename: Line: 400) No receivers for PlayTargetVFX(bfootleft) at Behemoth_1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tick subscriber 'GameLogic.Rules.GatewaySpawning' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 2.15 ; -3.6 ; 0.875 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.spawnUnit (IList`1 gateways, IUnitTemplate unitTemplate) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.SpawningUpdateTick (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 2.15 ; -3.6 ; 0.875 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.spawnUnit (IList`1 gateways, IUnitTemplate unitTemplate) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.SpawningUpdateTick (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 2.15 ; -3.6 ; 0.875 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Minimap LiveGameView:UI Camera (CustomCoherentUILiveGameView) start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'GameLogic.Rules.GatewaySpawning' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.6 ; -3.14722E-07 ; 0.5 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.spawnUnit (IList`1 gateways, IUnitTemplate unitTemplate) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.SpawningUpdateTick (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.6 ; -3.14722E-07 ; 0.5 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.spawnUnit (IList`1 gateways, IUnitTemplate unitTemplate) [0x00000] in :0 at GameLogic.Rules.GatewaySpawning.SpawningUpdateTick (Single deltaSeconds) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.6 ; -3.14722E-07 ; 0.5 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -3.4 ; -2.972374E-07 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( -1.486187E-07 ; 3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( -2.15 ; 3.6 ; 0.875 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 2.15 ; -3.6 ; 0.875 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( -2.15 ; 3.6 ; 0.875 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( -2.15 ; 3.6 ; 0.875 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 2.15 ; -3.6 ; 0.875 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( -2.15 ; 3.6 ; 0.875 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 2.15 ; -3.6 ; 0.875 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( -2.15 ; 3.6 ; 0.875 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tried to move a LocatedObject 'UnitData' out of map! Location: Vector3f( 2.15 ; -3.6 ; 0.875 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Tick subscriber 'Prop_Slaughterpen(Clone) (WPen)' has thrown Exception: System.Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at WPen.AnimalTick (Single delta) [0x00000] in :0 at Ticker.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Ticker:unreliableTickGame(Int64) Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at LivestockDropDeathTimer.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at LivestockDropDeathTimer.Start () [0x00000] in :0 (Filename: Line: -1) Exception: Tried to create a LocatedObject 'UnitData' out of map! Location: Vector3f( 4.054459E-08 ; -3.4 ; 0.151 ) at DataAccess.AbstractLocatedObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractPhysicalObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractAnimatableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractMovableObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.AbstractRigidBodyObjectTemplate`2[T,N]..ctor (.T referredEntry) [0x00000] in :0 at DataAccess.UnitDataImpl`1[E]..ctor (.E concreteEntry) [0x00000] in :0 at DataAccess.UnitData..ctor (.WUnit concreteEntry) [0x00000] in :0 at DataAccess.DataObjectsManager+c__AnonStorey2A.<>m__22 (.WUnit create) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplace[IUnitData,UnitData,WUnit] (.WUnit entry, System.Func`2 newDataObject, System.Action`1 concreteAddEvent) [0x00000] in :0 at DataAccess.DataObjectsManager.addOrReplaceUnit (.WUnit entry) [0x00000] in :0 at DataAccess.EntryLoader.loadUnit (.WUnit unit, Boolean initWithTemplates) [0x00000] in :0 at NetworkUnitMovement.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at NetworkUnitMovement.Start () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at MecanimEventEmitter.Logic_afterLevelLoaded (ILevelData obj) [0x00000] in :0 at MecanimEventEmitter.Start () [0x00000] in :0 (Filename: Line: -1) Options Loaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Removing view 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI Session (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Coherent UI Session uninitialized successfully (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) [Coherent UI] (Info) Uninitializing Coherent UI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56) Stop Server (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)