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Published maps on Steam Workshop are 0.000MB / unusable

Karl Comrodd 3 years ago • updated by Jan - Eric Merzel 3 years ago 9

Hi, I'm having an issue while publishing my maps on the Steam Workshop. The map is published, and then uploaded on steam (I get 2 messages from WFTO giving me the info), but it seems that the maps are 0.000MB sized, and when one downloads it, ones game doen't "see" the map, which is unusable.
Below is my output log just when I try to publish my map.
And here is the link to my map on the Workshop

I hope you can help me.


(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)


[3402 - SteamUGCRequestUGCDetailsResult_t] - Steamworks.SteamUGCDetails_t -- False
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

610515674 -- k_EResultOK -- k_EWorkshopFileTypeFirst -- 230190 -- 230190 -- Comrodd's map -- 2V1 -- 76561198036856731 -- 1454014534 -- 1454014534 -- 0 -- k_ERemoteStoragePublishedFileVisibilityPublic -- False -- False -- False -- 3 Player Maps -- 18446744073709551615 -- 545301811045784176 -- -- 0 -- 6800 -- -- 0 -- 0 -- 0 -- 0
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Update workshop item 610515674 , folder:/Users/arnaudlefebvre/Library/Application Support/Steam/SteamApps/common/War For The Overworld/WFTO.app/Contents/GameData/Workshop/610515674. Files count:3
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

610515674 submission status : k_EResultOK
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Game Version:
Steam Public
Platform:
OS X

I forgot to tell :
I'm on MAC OSX YOSEMITE
64bits

+1

Hello Karl Comrodd,
this looks like an issue with the steam works libraries.
Did you try to completely reinstall your steam client?

Hello V0id,
I will try that, but I'm not sure about it.

Can it be linked with the fact that I didn't port forward my router (to host a multiplayer game) ?

+1

It's unlikely to be related to the port forwarding, which is only required for MP play. More than likely something is corrupted in the steam library which handles the data once the game has sent it, meaning your isn't getting sent properly. Let us know how you get on after reinstalling the steam client and see if that fixes the problem :)

Yep, now that I reinstalled Steam, it works !
What's different from before is that I now get "notes" about my recent updates on that map. I guess Steam didn't update the map after creating the link on the workshop...
Anyway, thanks for your help !

See you next time, underlords.

Hah, I am glad you were able to fix it.
It was clearly looking like an local steam client issue, so now we are sure.

Enjoy the Workshop! :)