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Pre-built 3x3 rooms confuse AI

yueenode 4 months ago • updated by Cian Noonan (QA Wizard) 4 months ago 4

Dear Brightrock,


Thank you for bringing back Seastead II as a playable Skirmish map, however, my experience has been marred by a new bug that only seems to affect maps with pre-built 3x3 rooms.


If you start a map, such as the one mentioned above, that has pre-built 3x3 rooms, the AI will get stuck trying to use the prop in the centre. They will wander back and forth in front of it indefinitely.


I should stress this does not occur on 3x3 rooms you build yourself, as the AI behaves normally there.


Steps to produce:

  1. Select Singleplayer, then Skirmish.
  2. Select the mode Deathmatch, then 2 Players, then Seastead 2.
  3. Start the map with no fog of war.
  4. Observe the Empire Units in the middle. After making their lairs, they will wander back and forth in front of for example, the training dummy in the Barracks, indefinitely.

I have already tried verifying my Steam files. Again, no luck. I can also say this occurs with grey fog of war, as I spotted a similar bug with captured 3x3 rooms, where workers were carrying defence parts and artefacts back and forth in front of the archive lectern and the foundry anvil.


I would not consider this a big issue, but it makes maps like the one above frustrating to use. As always, I would appreciate it if you took time to investigate this issue.


Regards,

Yueenode.


Platform:

Windows 8.1 64-bit

16GB RAM

Intel Core i7-4790K @ 4.00GHz

NVIDIA GeForce GTX 980


Game version: v2.0.1


Maps played:
Seastead II (2-Player Deathmatch)


Output log:

output_log.txt


Video:

WTFOConfusedAI.mp4


Game Version:
Steam Public
Platform:
Windows
Accepted

I can see the cause here, it is localised to this map. Thanks for the report

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