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Fourth level of The Undergames - few glitches

Mateusz Saczka 7 months ago • updated by Lee "Noontide" Moon (Community Manager) 6 months ago 9

Hello

I've encountered few bugs in fourth level in The Undergames. I did play as Shale on Normal difficulty

- Thunderlings lock 250 mana, not 200 as the description says,

- at some point banshees stopped spawning from shrines,

- looks like prisoners bug is back,

- I think after spawning 3rd Thunderling and trying to add them to rally group 1 along with the Behemoth, their rally (both - for Behemoth and Thunderlings) buttons on the left side of the screen disappeared,

- I had Korvek's (not sure, the one to the north from Shale's starting location) minion picked from my prison in hand when his core was destroyed. The minion turned into something that looked like purple nebula from Star Trek Armada and icon next to hand which usually is an icon of picked thing turned from minion icon into Behemoth icon with red "x" on it (so I couldn't "drop" it anywhere on map).


4 bonus round cornucopia_20180506202603

4 bonus round cornucopia_20180506202603.meta

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4 bonus round cornucopia_20180504224616.meta

output_log.txt


Game version 2.0f9

Windows 7 64bit

AMD Ryzen 3 1200 @3,1GHz

8GB RAM DDR4-2400 (single channel)

Nvidia GeForce GTX 1050 Ti 4GB GDDR5 (MSI GeForce GTX 1050 Ti 4GT OC 4GB GDDR5)

motherboard ASRock AB350 Pro4


Game Version:
GOG Galaxy
Platform:
Windows

Oh, I forgot. Are mana vaults capped? Building more didn't raise my mana capacity beyond 2000 MP.

+1

You earn more mana capacity over time, or perhaps in relation to the amount of land owned? You also can find specials that increase mana. Mana Vaults are just another tool to help you increase your pool faster.


But nothing will put you over the 2000 hardcap.


- I had the hand bug happen to me as well. A prison rat I accidentally picked up the same time it was eaten.

Ok, thanks, I thought that Mana Vaults are broken :D. Though, it's good that player can't expand limit infinitely, having like 10 Thunderlings would be so OP.

I've noticed "banshee bug" in 7th mission either, I'll post save and log later, seems like "banshee bug" is more general thing rather than level specific.

Marked for Review

Hi Mateusz,


Thanks for these reports I'll have them tagged for our QA Analyst to review.


As a sidenote Mana capacity is determined by the number of sins you have researched. :)


Cheers,


Lee

Accepted

- I had Korvek's (not sure, the one to the north from Shale's starting location) minion picked from my prison in hand when his core was destroyed. The minion turned into something that looked like purple nebula from Star Trek Armada and icon next to hand which usually is an icon of picked thing turned from minion icon into Behemoth icon with red "x" on it (so I couldn't "drop" it anywhere on map).

- Thunderlings lock 250 mana, not 200 as the description says,

The above will be tracked elsewhere

- I think after spawning 3rd Thunderling and trying to add them to rally group 1 along with the Behemoth, their rally (both - for Behemoth and Thunderlings) buttons on the left side of the screen disappeared,

This is intended, once there is nothing to control in the default group (Thunderling/Titan) , the group disappear. (As there is nothing to do with it). It reappears if you remove those units from specific groups