possession mode bugs
While possessing a unit you can't perform a lot of attacks unless you target an enemy.
When you possess a hero unit with unique name, you can see a random name that every unit gets.
Behemoth vision shader has blinking effect, as if he's healing damage every second even when he is at max HP.
Possessed units that can see their heads when moving forward: Aetna Magnanimous, Temple guard , Cultist, arcanist, screecher, Bafu .
Behemoth and babymoth possession camera is too low.
Mandalf possession camera is too high, you can see his head if you look down.
Almost every possessed unit can clip their head through unfortified dirt wall.
While possessing a unit you can usually see its head if you move and look up.
Game Version:
Steam Public
Platform:
Windows
Remaining issues:
Behemoth vision shader has blinking effect, as if he's healing damage every second even when he is at max HP.
When you possess a hero unit with unique name, you can see a random name that every unit gets. Cannot replicate
We will fix instances where the view is obstructed, such as the Bafu
While possessing a unit you can't perform a lot of attacks unless you target an enemy. Intentional
Behemoth and babymoth possession camera is too low. Intentional unless it clips through the floor
Almost every possessed unit can clip their head through unfortified dirt wall. The possession system has no good way to prevent this, unfortunately we will not be fixing this
While possessing a unit you can usually see its head if you move and look up. Possessed units that can see their heads when moving forward: Aetna Magnanimous, Temple guard , Cultist, arcanist, screecher, Bafu . Again we dont really have a good way to fix this without causing more issues
We will break the remaining issues into individual internal tickets and try to feedback our progress.
At least fix Bafu. His head completely blocks the view when you possess him.
While possessing a unit you can't perform a lot of attacks unless you target an enemy. Intentional
Behemoth and babymoth possession camera is too low. Intentional unless it clips through the floor
Almost every possessed unit can clip their head through unfortified dirt wall. The possession system has no good way to prevent this, unfortunately we will not be fixing this
While possessing a unit you can usually see its head if you move and look up. Possessed units that can see their heads when moving forward: Aetna Magnanimous, Temple guard , Cultist, arcanist, screecher, Bafu . Again we dont really have a good way to fix this without causing more issues
We will break the remaining issues into individual internal tickets and try to feedback our progress.
Behemoth and babymoth possession camera is too low. Intentional unless it clips through the floor
You can see their heads if you look up
Remaining issues:
When you possess a hero unit with unique name, you can see a random name that every unit gets.
Behemoth vision shader has blinking effect, as if he's healing damage every second even when he is at max HP.
Remaining issues:
When you possess a hero unit with unique name, you can see a random name that every unit gets.
Behemoth vision shader has blinking effect, as if he's healing damage every second even when he is at max HP.
Mandalf possession camera is too high, you can see his head if you look down.
While possessing a unit you can't perform a lot of attacks unless you target an enemy. Intentional
Behemoth and babymoth possession camera is too low. Intentional unless it clips through the floor
Almost every possessed unit can clip their head through unfortified dirt wall. The possession system has no good way to prevent this, unfortunately we will not be fixing this
While possessing a unit you can usually see its head if you move and look up. Possessed units that can see their heads when moving forward: Aetna Magnanimous, Temple guard , Cultist, arcanist, screecher, Bafu . Again we dont really have a good way to fix this without causing more issues
We will break the remaining issues into individual internal tickets and try to feedback our progress.
Oculus
when you see up, you can see the oculusses eyes