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Completed

Skirmish - Replace player with AI and locked options

Webbernever1 12 months ago • updated by Lee "Noontide" Moon (Community Manager) 2 months ago 12

Operating System
    Windows 10 Home 64-bit
CPU
    Intel Core i7 6700HQ @ 2.60GHz    52 °C
    Skylake 14nm Technology
RAM
    32.0GB Dual-Channel Unknown @ 1196MHz (17-17-17-39)
Motherboard
    Alienware 0FG0DK (U3E1)
Graphics
    Generic PnP Monitor (1920x1080@60Hz)
    Intel HD Graphics 530 (Dell)
    NVIDIA GeForce GTX 1070 (Dell)    48 °C
    ForceWare version: 378.66
    SLI Disabled
Storage
    931GB Hitachi HGST HTS721010A9E630 (SATA)    38 °C
Optical Drives
    No optical disk drives detected
Audio
    Realtek Audio



Quite a lot went wrong this time. In short, I can do this:



AI only battles



This is what happens when I start, AI starts digging and I have no control. See also the minimap.



Veins of evil



Spirit chamber mana 'locked':



Replication does Not always work. It may require a few tries. This only works on the very first skirmish game started. The steps:

1 - Start a skirmish game with an AI in the game. I used difficulty easy, personality Rhaskos, colour red, theme Rhaskos for all testing.

2 - After five seconds or so, leave to main menu.

3 - Immediately re-select the map and open it again. If it works, it shall show up as per the first screenshot.

4 - If not, reboot and try again.


I used my own map to recreate this:

http://steamcommunity.com/sharedfiles/filedetails/?id=1123325673




Output log of the basic bug without starting the game:
output_log (second).txt


Output log of the game being started (different game entirely):

output_log.zip


A word of warning, playing the game with this causes the output log to bloat considerably. It was 27MB when I first found it, and 31MB by the time I had compressed it.

Game Version:
Steam Public
Platform:
Windows

I replicated it 2 times by now

It happens like 1/7tried

btw, ingame menu also doesn't respond (i just ended the video there)



Accepted

Thanks for the steps, this is something that has occasionally happened internally, but we've never been able to reproduce.

Looks like it's a workshop only issue

Declined

Too much have changed to start anything on this ticket ^^

I've tried 6 times without any luck ^^'

I had it just now. It is still in 2.0.


Output log:

output_log.txt

I'd have nothing against watching 2 AI's fight one another, but this is just weird.