Titans blocked, although they are not blocked with help mutators.

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  • жаңартылды
  • Completed - Resolved

Windows 10 64 bit, 8 Gm RAM, Intel(R) Core(TM) I7-4500 CPU1.80 GHz 2.40GHz GPU: AMD Radeon R7 M265, Intel(R) HD Graphics Family. Version game 1.40f15


I made a map with some mutators. But did not block the titans. However, they are not available.

Image 2407


Image 2408


War for the Overworld Launcher Log.txt

output_log.txt


Save: test11_76561198048706905.zip

Map (private)


A second bug. If you destroy the dungeon core of the Empire, the game ends, although on the map there are a inhibitor.

Game Version:
Steam Public
Platform:
Windows

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Satisfaction mark by Галиев Рустем 7 year бұрын

Checked, not working. The second bug is not resolved. If you destroy the Imperial dungeon core, the game ends. Although the map was not damaged inhibitors.

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anonymous
  • Under Review

Hey Ontos,


Thanks for the report, I'm currently looking into this but just need a bit more information.

Did the titan on the map disappear after an update to the game?

What modifiers are active when this is occurring?


My best guess at the moment is that the game still thinks that the titan that has disappeared is still in the game, so it wont let you spawn a second one.


I'll continue looking into this.

-Cian

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Галиев Рустем

The second version is eliminated (checked on another map).


But the second bug was repeated. Inhibitors are not the goals in the game, if destroyed by the Imperial Dungeon core.
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Галиев Рустем

Additional information. I lost all mutators. Settings default. It did not help. My version.

1) Earlier in the map (made for the first time in the 1.2 patch) was a Titan of the player. Then I put it away. Might have got his "Ghost", which prevents to call in a Titan?

2) the Empire has a few titans. Maybe the game thinks the titans of Empire and titans of the player and gives the player the ability to summon a Titan?