WFTOGame.exe has stopped working when quit
When I pressed the QUIT button, WFTOGame.exe has stopped working.
איך היית מדרג את שירות הלקוחות שקיבלת?
שביעות רצון על ידי policeofficer110 7 שנים ago
להוסיף הערה לגבי איכות התמיכה שקיבלת (אופציונלי):
When I pressed the QUIT button, WFTOGame.exe has stopped working.
איך היית מדרג את שירות הלקוחות שקיבלת?
שביעות רצון על ידי policeofficer110 7 שנים ago
להוסיף הערה לגבי איכות התמיכה שקיבלת (אופציונלי):
the problem is caused by the translation files.
editing the file with a free programs(libreoffice / openoffice) are created automatically columns and this causes the bug when you click on QUIT or when you enter the game menu.
try moving the translation files, without the community translation file the problem does not occur.
use google docs for edit files
Can you try something for me?
Can you start cmd.exe and type regedit to open the registry editor.
Go to the folder
HKEY_CURRENT_USER / SOFTWARE / Subterranean Games / War for the Overworld
and delete all keys in right window which start with
"ScreenManager"
"UnityGraphicsQuality"
and
"UnitySelectMonitor"
then restart and quit the game.
Does it still do that?
Seems to be an issue other Unity games have as well.
Hope this gets addressed soon.
Seems the error which you guys had is now fixed.
Now your logs look clean and I do not know what could be still causing this.
I fear again a Unity issue on certain systems, as it does not happen to me.
I can confirm that I am having this issue too. Here is a recording of it, and my output log.
No. v1.5.0f12 still have this problem.
But, the output_log is different from what I have ever had.
And, this problem occurred without my Community Translation.
I thought it is now impossible that this error at the end is still unless I saw there is a condition trying to prevent this above in code which is actually causing this error.
OK let us try to sort this once more.
I'm glad to hear that. I sincerely appreciate your swift action. Thank you.
I would at least not see how.
The translation files are parsed on game load and only again if set in the options and in this process any additional columns or anything which is not part of the key-text-pairs gets ignored.
From then the files are untouched and their keys are just stored in a dictionary in memory.
So there is no reason that this could have any impact at least theoretically.