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Completed

Reproducable Gamecrash

SoulJha 3 years ago • updated by Stefan Furcht (Programmer) 2 years ago 5

As available via crash.dmp

the games loading screen to a lvl freezes and is not processing an more.

The game needs to be exited via alt+f4 .


Could not allocate memory: System out of memory!

Trying to allocate: 4194304B with 16 alignment. MemoryLabel: STL
Allocation happend at: Line:75 in 
Memory overview

[ ALLOC_DEFAULT ] used: 582861201B | peak: 0B | reserved: 1303582401B 
[ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 3145728B 
[ ALLOC_GFX ] used: 55713736B | peak: 0B | reserved: 70929872B 
[ ALLOC_CACHEOBJECTS ] used: 398008B | peak: 0B | reserved: 10485760B 
[ ALLOC_TYPETREE ] used: 53440B | peak: 0B | reserved: 4194304B 
[ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B 
[ ALLOC_TEMP_THREAD ] used: 277368B | peak: 0B | reserved: 2621440B 
Could not allocate memory: System out of memory!
Trying to allocate: 4194304B with 16 alignment. MemoryLabel: STL
Allocation happend at: Line:75 in 
Memory overview

(by the way - I own 8GB of RAM ?! - why does it crash?)

I will share Dropboxlink to CrashDumps via PN, but not post them in here as they inherit PRIVATE DATA!!!



Game Version:
Steam Public
Platform:
Windows
Under Review

If you're able to get to the graphics settings, try setting the texture resolution to the minimum and see if that works.

Yes it worked, but is this really the FINAL solution? "Just game with lowest Graphics" that my graphic card is bored?! Is there no other chance? Maybe opening a bug and solving this obviously wrong behaviour?

Completed

WFTO is a uniquely demanding game and one we'll not be able to optimise much further at the moment sadly. However, this might not mean you need to stay on the lowest texture resolution settings, it simply means you need to find the sweet spot. Try increasing it a little.

Playing on a lower resolution and especially quitting all not required memory hungry processes (use start manager and order by Memory usage) helps as well.

8 GB RAM should be always enough for all the maps which come with the game if you not build massive dungeons, but only if there are no other processes occupying lots of RAM.


However there are some large community maps on the workshop which have loads of stuff and thus can fill up your memory.