你的评论

Hello Rax,
can you add a bit more details what happened?
I am unsure what issue you describe exactly.
Can you make a screenshot or even better a video as well?

OK then we will have to reproduce this.
Thanks for the hint with the too long text (2 rows).

We had this issue once before the map editor was released but were not able to reproduce.
However it was always fixed when the exported/published map was played later on.
I hope this is true for you as well?

Hello Terrarkul,
do you by any chance play in 4K resolution or even above?
This is not yet supported and known to cause artefacts or missing parts of the UI.
If you use any resolution below 4K it must have a different reason.

Cheers

Another point is that workers always finish a task (if not interrupted) before looking for a new one.
When there is a moment where workers do not find any other task than to fortify walls,
they will start to fortify a wall and will finish this task (which takes some time),
even if other tasks get available after they started.
But this doesn't mean they prioritize fortifying walls.



Yea in this game we considered it as cleaner to not have it in the spell tab, as it is too important and often quickly needed.
The Tutorial is explaining it and the button for it does flash bright to make clear where to click.
However people fimilar with older dungeon management games, always try to find it in the spells tab :)

I am glad to hear the issue was resolved that easy.
Have fun playing again! :)

Hello Justin,
your log says that there is an issue with loading some libraries from the mono runtime.
This is strange, because recent patches should not have changed anything on this matter.

Later the game crashes when trying to access existing steam workshop items.
So not our code crashes but the steam workshop API and I do not know why yet.

Just to be sure its not a standard startup crash:
Do you use any speakers or headphones connected via USB while playing?
If yes, please unplug it and try if the game starts. If this is the cause, make sure it is set as default audio device and setup as stereo (not mono) device, before starting the game while plugged.

Yea people go crazy with the map editor making almost unplayable maps with far too much stuff :D
However in this case the limit comes from the fact that these maps need to be compatible for multiplayer and our networking framework limits us to the said amount of objects.
It would be quite some work to allow more objects for single player only and since such maps do not perform well I think it's not worth to change this.

We are not yet 100% sure but it could be that this can happen on very large maps with too many objects.
Our networking can only handle up to 16384 objects and if this number is exceeded more objects can not be handled anymore and wont be placed correctly on the map.
However I wonder if such maps are even playable, because the amount of stuff should cause quite some lags.

UserEcho 的客户支持