Uw opmerkingen

We had some users who figured it was an issue with firewall settings.
When the game starts the host is sending the start gold and defines how gold is stored.
If this RPC is blocked by a firewall the client starts without gold and can not build.
Can you check if this is the case for the client and/or can you try to swap client and host?

Hey Anthony,
it does depend on the Unity version, we can not upgrade to Unity 5.1+ without changing the majority of our assets, also there is a difference between editor mode and a public build.
Can you please answer the question and can you attach your Player.log?

The issue has been fixed now. See https://brightrockgames.userecho.com/topic/1068721-crashing-on-sandbox-scenarios-mode-stonegate-map/

It could have potentially affected other maps if they would have a very long room like the tavern floor towards the final inhibitor room on Stonegate.

Cheers

The issue has been fixed internally and the fix will be included in next patch.

Hey Anthony Rogerrs,
Can you try to completely unplug your USB Headset and see if the game is willing to start then?
If this is the case (we only got reported on windows so far) make sure your USB Headset is configured as main audio device while playing. Unity seems to like to crash otherwise.

Please let us know if it helped.

Cheers

Hello again,
does it mean you followed the suggestins in the link and you neither use a Wireless USB Headset/Headphones nor AVG Antivirus?

When does the game crash exactly? At start up or in the middle of a level?
Can you trigger the crash, (quit the game if still running) and upload your logs instantly as described here:
https://forum.subterraneangames.com/threads/please-read-how-to-report-a-bug.9822/
?

Thanks

Hello Burghard,

before we look deeper into specfics, please check:

Did you look into the most common reasons the game could crash?
http://steamcommunity.com/app/230190/discussions/0/523890681426547342/

Also do you have the minimum required 4GB RAM?
Do you use a 32bit or 64bit Windows?

Otherwise we would need to take a look at your output_log file.

Cheers